#ifndef VECTOR3_H
#define VECTOR3_H

#include "Export.h"

namespace glow 
{
	template<class T>
	class SHARED Vector3
	{
		public :
		
		Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
		~Vector3() {}
		
		T x;
		T y;
		T z;		
	};
	  
	typedef Vector3<unsigned int> Vector3ui;
	/* unsigned bytes for colors, textures */
	typedef Vector3<unsigned char> Vector3ub; 
	typedef Vector3<int> Vector3i;
	typedef Vector3<float> Vector3f;
	typedef Vector3<double> Vector3d;
}

#endif
